When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.
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Your average garou is ignorant enough that they might never realize they fought Inbetweener Cat People rather than evil Bastet and this sort of mistake is certainly contributing to general garou prejudice against the other shifters. They’re what make the character.
The Apocalypse to Fourth Edition. These are issues that can easily be solved by description, the examples you pointed out can easily be solved. The idea that malign, incredibly powerful semi-divine spirit entities are creating Inbetweeners to make the world a terrible place fits so tidily into the World of Darkness that your average garou would sigh, pick up her klaive, and go off to kill them without questioning it.
I often times give NPCs a dot or two of Pure Breed, since I feel like most Garou would not be so diluted as to have literally none left as the first dot essentially says “You have your grandfather’s eyes” or something to that effect.
But I haven’t gotten around to working out a revision to the racial package that will still total up the same.
Fortunately, there are good conversion guides on the SJ Games websites. And a character that can dish 3 attacks per turn breaks the system massively. This material is also not endorsed by White Wolf or Paradox Interactive AB, and does not represent an tue work by them. Presuming I even want Metis at all, I’m pretty sure I don’t terrible idea – the name is racist, the concept is somewhere between abilist and dumbass, chuck it. A collection of uncommon damage sources, together considered Common “everything but agg damage” is still Very Common, though.
I’m disinclined to maintain the breed-based differences between the forms. Regardless of breed, you buy all your attributes, your Alternate Forms, etc as if Homid is your natural form. Attributes and skill penalties are purchased similarly. Last edited by SabreCat; at A specialized Super Luck?
GURPS Werewolf: The Apocalypse Fan rules for 4e – OttGaming Wiki
However, see the Alternate Garou Package below. Advanced rules in GURPS never require anything more than passing familiarity with Algebra 2 maximizing an equation with only one variable is not even remotely comparable to third order integrals gyrps an object to determine center of gravity as it loses mass due to te outflowand that was only in 3E, and only with vehicles.
The Apocalypse has been out of print for a while but you can still request it from Amazon.
Then there is the whole cluster fuck of what you can and cant soak because you werweolf soak silver while in Breed form but can soak anything lethal and viceversa. First off, the advantage only applies to each full pounds of extra mass. All rights are reserved by SJ Games.
Regeneration is needlesly obtuse.
All times are GMT Shroeck GURPS adaptation, but tries to incorporate the source material a little more faithfully, favoring plain-English ability conversion over numbers-based statistical conversion. For information on the original Werewolf game, check out its home page at the website of White Wolf Games Studio.
The same is true with backgrounds. Forsaken is good mechanically but it has a different design philosophy for the Werewolves. Notably, I use no White Wolf artwork, and will not be including content from any of the Werewolf books. I’m interested in characters feeling fleshed out and like real people, and not just stats on a character sheet. Even before that, though, I realized it was going to be too large, and consciously chose to leave out material in order to make it fit.
So you get things like Scent of running water, one which increases the difficulty of tracking your PC by 2.
GURPS Werewolf: The Apocalypse Fan rules for 4e
Gifts that go from OP to useless. It would seem to me that linking to a limited-use ability should be a limitation for an advantage that would otherwise be “always on”. The Apocalypse Seeking comments!
Especially at higher dice values, like with explosions, where you could be facing, say, 6dx at ground zero of 50 lbs of TNT going off weerwolf always means d6; the system only uses six-siders. The former is kinda useless when you got the latter.
I already run a Vampire chronicle in it, and it went pretty well. Page 1 of 3. Requiring a roll but only reducing by 2 regardless of success on social rolls. As for rage, gurpd it is a limited use and with slow recharge you can use it more than that number of times per day.