So I admit I’m a bit old fashioned as far D&D lore is concerned. Since I made the jump from 2nd to 5th, my planar lore is mostly of Planescape. Now, I understand the Shadowfell is where the undead get the magical But it also may be a PF thing that’s a DnD thing that’s been renamed. The ash of the drained Shadowfell dead clings to you. Like glitter, you can always seem to find some. You smell like ash too. Your breath is always visible, like.
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Results 1 to 30 of Why is this a thing: Thread Tools Show Printable Version. Since I made the jump from 2nd to 5th, my planar lore is mostly of Planescape vintage. From my understanding, the Negative Plane is what covers the vast majority of undead, providing the necromantic power needed to power their unlives?
Liches, vampires, spectres, and other high level undead are closely connected with that plane, skeletons and zombies are powered by it, and the few free willed not undead negative energy creatures come from there.
Anything else undead-related is generally the purview of Orcus, Lord of the Undead. Also, isn’t there a Devil Prince who has a hand in that too? This being said, what role does the Shadowfell serve? It could be a mirror plane, but the Feywild already does that. It could be the haven of the undead, but the Negative Plane and Orcus cover that. Sooooooo, why is this a thing? What does the Negative Plane do in this new cosmological order?
D&D’s Shadowfell and Feywild Explained
I may be wrong but I am pretty sure that it is just the replacement for the negative energy plane, ahadowfell does all the same stuff it did. Just has a cooler name. If you want to see some art here is my instagram https: Shasowfell edited by ShikomeKidoMi; at As a 2e lore junkie, here is my take: The Shadowfell was created to balance the Feywild. The Feywild is the plane of manic emotions and color while the Shadowfell is the plane of muted colors and being subdued.
Neither are good or evil, just forces of nature that feed into the Prime Material. As I still use mostly 2e Cosmology with these two planes added in, I keep the negative energy plane as the building blocks of the f&d, but the Shadowfell is where those elements manifest. We have the living on the Prime Material, but the shadowfrll blocks of life still come from the Positive Energy Plane.
Last edited by Falcon X; at Instead, they were merged with other planes. For Negative Energy plane it was the Plane of Shadow I forget sjadowfell one was it for positive energy plane, though I’m pretty sure it isn’t the Feywild. Either way, negative and positive energy damage types also “disappeared” from the game, when necrotic and radiant damages took their places, respectively. Last edited by Arkhios; at Blue text written in italics implies lighthearted sarcasm.
Don’t take it seriously. Originally Posted by Anon von Zilch. Guide to the Magusthe Pathfinder Gish class. I’m not joking one bit. I would buy the hell out of that. They got rid of the Positive and Negative elemental planes because you can’t really adventure in an infinite pool of energy. Originally Posted by EvilAnagram. Yeah, I think the only way it makes sense is if you picture Yeenoghu spreading his taint over every gnoll. Go ahead and imagine that. The positive and negative energy planes are right there on the chart in the book, the outer lines.
Originally Posted by Arkhios. Originally Posted by Scots Dragon. Apparently they brought them back after 4th edition, then. Still, I kinda feel they are supposed to be the “planar connectors” between upper planes positive plane and lower planes negative plane.
You can’t really adventure in them still, but that’s really not what they’re there for. They’ve always been there to provide power sources for certain magic plus undead.
So, Shadowfell, who rules it and who lives in it?
Originally Posted by Unoriginal. The Shadowfell isn’t more imbued with a “semblance of being evil” than the Plane of Shadow was in the 3. The PoS was arguably more portrayed as “an evil-aligned place”. Last edited by Scots Dragon; at A plane you can’t adventure is a useless plane. Trying to “explain” any element of it just ends up highlighting how arbitrary it is.
You can’t really adventure all that easily in an erupting volcano either, do you shsdowfell we remove those from the Prime Material Plane? Volcanoes are cool, Mount Doom is the original fire dungeon. You can also totally adventure in the Negative Energy plane in limited situations, and indeed there have been adventures that featured jaunts into it. Also the negative and positive planes being cut off from the Prime Material Plane c&d been used as a hook which seriously affects undead creatures and healing magic, as seen in The Apocalypse Stone.
Except that several adventures actually feature it as a location, and its relationship to the other planes has also d&&d used shadowtell various ways. It provides the basis for the Negative Quasi-Elemental Planes dust, salt, vacuum, ash. I suppose you’re a fan of the removal of the Great Wheel then, and the ‘down with needless symmetry’ arguments? This is literally what that sounds like. In 4e’s default setting, a.
Nentir Valethe Shadowfell was the grim antechamber of the afterlife. All souls shadowflel wander there before a reaching the realms of the gods in the Astral, or b being reincarnated in the mortal world, or c moving to some nondescript great beyond.
Undeath was as much a perversion of the forces of death as it was one of the forces of life, but Orcus’ influence on the Shadowfell was great despite the Raven Queen’s efforts. It wasn’t a safe journey and many souls would get lost or worse. In 4e’s Eberron”the Shadowfell” became a subtitle for Dolurrh. It worked the same as above, except souls had nowhere to go.
In my sometimes unpopular opinion, it wasn’t such a bad match between default lore and setting shadowcell. What it didn’t include was the Fugue Plane, which remained Kelemvor’s grim antechamber of the afterlife in that setting. So I would say that FR’s version was the boring one. Alas, 5e’s lore so far seems to be going for a boring FR-lite version. But I am losing hope, because Mike Mearls said souls now go to her when she has her ravens divert them from the Astral.
In terms of shadowgell 4th edition was the best chance to sweep away the messy structure that previously existed to be read, not played. It’s funny how said messy structure generated a campaign setting which has an entire sub-fandom sgadowfell players devoted to it and who hold it in absurdly high regard, with it c&d producing one of the greatest computer role-playing games of all time in the process.
I don’t really care about the Forgotten Realms. Balder’s Gate was 20 years ago. Are there any devoted fans of the World Axis? It’s so painfully generic that I’d hesitate to guess. As someone who has played previous editions but never really followed the lore I see shadowwfell wrong with the current 5e cosmology.
I like the symmetry, how the shadow fell is portrayed as a muted ,emotionlessdull, and gray version of the Material Plane and the Feywild is a colorful, vivid, extreme.
I think adventures could definetly take place in void planes like positive and negative energy planes, or rather a short detour.
Having to escape before the negative energy consumes you, maybe turning you undead, would be neat. Maybe use them as a neutral space to talk to beings connected with it. Works with positive plane too. Good Deeds Gone Unpunished! Scott The New World, Part 9: All times are GMT The time now is Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.
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